Social Skill and Disco Elysium
Sleep deprived and inspired by a talking necktie, Ighton discusses how social skills can be used in a way that doesn't completely suck.
Sleep deprived and inspired by a talking necktie, Ighton discusses how social skills can be used in a way that doesn't completely suck.
I discuss how the default notion of game balance is inadequate for TTRPGs, especially those in the OSR design space. Instead, we should focus on niche protection as our primary perspective on balance.
Ighton details his experience running an adventure using Jack-in-Irons, a fearsome ghostly ogre from the Merry Mushmen's Folklore Bestiary.
Four tables full of heretical tomes, mercenaries and hirelings, a generator for roadside discoveries and a collection of macabre merchants. All in the classic Mörk Borg aesthetic.
At the tail end of 2021, I finished up a second campaign of John Harper's Blades in the Dark. Unfortunately, when I ran the last few sessions of my campaign and reflected on my experiences with the game, I could come to but one conclusion. I despise this game.
There are lots of creators who have advice for people who want to start running games. Let's discuss why they're wrong, what they're not telling you, and how it's hurting your game.
Ighton takes on the impossible task of pulling a hundred book titles out of his arse.